SAG-AFTRA has called for a strike against major game publishers over concerns about the use of AI in games, particularly regarding voice acting and motion capture performances.
Key sticking point: AI training using motion capture data; While the game companies have offered some AI protections for voice performers, the union is demanding that motion capture and stunt performers also have the right to informed consent and fair compensation for the use of their performances in AI training.
Game companies’ response: The publishers claim they are close to reaching a deal and that their offer includes meaningful AI protections.
Parallels to previous strikes: This strike mirrors similar actions taken by SAG-AFTRA and the Writers Guild of America (WGA) last year, which also focused on concerns about AI-generated work and the use of member performances for AI training.
Potential impact unclear: Due to the secretive and non-linear nature of game development, it may be difficult to assess the full impact of the strike on upcoming titles.
Broader implications: The SAG-AFTRA strike highlights the growing concerns among creative professionals about the use of AI in the entertainment industry, particularly regarding issues of consent, compensation, and the protection of performers’ rights.