×
Niantic builds AI navigation sysem using Pokémon Go player data
Written by
Published on
Join our daily newsletter for breaking news, product launches and deals, research breakdowns, and other industry-leading AI coverage
Join Now

The gaming company Niantic is leveraging player-generated data from Pokémon Go and other apps to develop an artificial intelligence system for real-world navigation, marking a novel approach to AI training data collection through mobile gaming.

Project overview and scope: Niantic announced its development of a “large geospatial model” (LGM) that will process physical spaces using geolocated images collected through its gaming applications.

  • The system builds upon Niantic’s Visual Positioning System (VPS), which uses phone camera images to determine position and orientation within 3D mapped environments
  • The company has accumulated data from over 10 million scanned locations globally
  • Users contribute approximately 1 million new scans weekly through Pokémon Go and the Scaniverse app

Technical infrastructure: The AI system represents a massive computational undertaking, with extensive neural network deployment and parameter optimization.

  • Niantic has trained more than 50 million neural networks, each dedicated to specific locations or viewing angles
  • The combined networks contain over 150 trillion parameters that help recognize and interpret physical locations
  • Multiple networks can collaborate to map single locations, with plans to integrate knowledge into a comprehensive model

Unique data collection approach: The system’s strength lies in its ground-level perspective of spaces typically inaccessible to traditional mapping methods.

  • Data comes from pedestrian-level scans, capturing areas that vehicles and street-view cameras cannot access
  • The system can recognize common characteristics across similar structures, such as churches, even from previously unseen angles
  • Recent features like Pokémon Playgrounds demonstrate practical applications, allowing precise virtual object placement

Potential applications: Niantic envisions broad implementation possibilities beyond gaming.

  • The technology could support various augmented reality products
  • Additional applications include robotics, autonomous systems, spatial planning, and logistics
  • Remote collaboration tools could benefit from the spatial understanding capabilities

Privacy and user awareness: The data collection has sparked discussions about transparency and user consent.

  • Reddit discussions suggest many players were aware of potential data usage beyond gaming
  • The collection process is covered by Pokémon Go’s terms of service
  • Player reactions have been mixed but generally unsurprised by the revelation

Forward-looking implications: This initiative represents a significant shift in how companies might leverage gaming platforms for AI development, while raising important questions about data collection transparency and user consent in gaming environments.

Niantic uses Pokémon Go player data to build AI navigation system

Recent News

How the rise of small AI models is redefining the AI race

Purpose-built, smaller AI models deliver similar results to their larger counterparts while using a fraction of the computing power and cost.

London Book Fair to focus on AI integration and declining literacy rates

Publishing industry convenes to address AI integration and youth readership challenges amid strong international rights trading.

AI takes center stage at HPA Tech Retreat as entertainment execs ponder future of industry

Studios race to buy AI companies and integrate machine learning into film production, despite concerns over creative control and job security.