Motorica has emerged from stealth with €5 million ($5.4 million) in seed funding to replace traditional motion capture with generative AI for character animation in video games. The Stockholm-based startup’s technology promises to reduce animation costs by over 90% while accelerating workflows up to 200 times faster than conventional mocap pipelines, potentially transforming how studios approach one of game development’s most expensive bottlenecks.
The big picture: Motion capture represents a massive production challenge for AAA game studios, with animation alone accounting for 10-30% of total budgets and requiring millions of dollars for single projects like Red Dead Redemption 2, which used over 300,000 unique animations.
How it works: Motorica’s “motion synthesis” platform uses a transformer-based AI model trained on thousands of hours of proprietary motion capture data.
In plain English: Think of traditional motion capture like hiring actors to perform every movement in a recording studio, then spending weeks cleaning up the data—expensive and time-consuming. Motorica’s AI has already learned from thousands of hours of these recordings and can now generate new, realistic character movements on demand, like having a virtual stunt double that never gets tired.
What they’re saying: CEO Willem Demmers positions the technology as augmentative rather than disruptive to creative workflows.
Who’s involved: The founding team combines deep industry expertise with cutting-edge AI research.
Why this matters: Traditional animation workflows allocate 70% of time to technical tasks like keyframing and filler cycles, leaving little room for creative work.
What’s next: The 21-employee company, with over half being AI researchers, plans rapid expansion with several key priorities.