back
Get SIGNAL/NOISE in your inbox daily

Scientists at ETH Zurich have developed ANYmal, a quadruped robot that can play badminton using AI-powered perception and movement skills. The robot represents a breakthrough in combining real-time visual processing with physical agility, though its performance against human players reveals significant limitations that highlight ongoing challenges in robotics.

How it works: ANYmal resembles a miniature giraffe holding a badminton racket in its teeth, built on a 50-kilogram industrial platform originally designed for oil and gas applications by ANYbotics, an ETH Zurich spinoff company.

  • The robot uses a stereoscopic camera (which creates depth perception like human eyes) for shuttlecock tracking and environmental sensing, paired with an articulated arm that swings the racket.
  • Instead of traditional model-based control systems, the team trained ANYmal using reinforcement learning in a simulated badminton court where the robot learned through trial and error.
  • During training, the robot learned to predict shuttlecock trajectories and successfully hit returns six times in a row while discovering its physical limitations.

What the robot learned: ANYmal developed strategic behaviors that mirror human badminton players through its AI training process.

  • The robot figured out that moving back to center court and toward the backline after successful returns was the optimal strategy.
  • It learned to stand on its hind legs to get better views of incoming shuttlecocks.
  • ANYmal developed risk assessment skills, avoiding impossible plays that could cause damage while remaining competitive within its capabilities.

The performance gap: When tested against human players, ANYmal’s limitations became apparent, particularly in reaction time and perception accuracy.

  • The robot needed roughly 0.35 seconds to process and respond to shuttlecocks, compared to elite human players who react in 0.12–0.15 seconds.
  • “The robot localized the shuttlecock with the stereo camera and there could be a positioning error introduced at each timeframe,” explained Yuntao Ma, the roboticist who led the project.
  • The camera’s limited field of view restricted how long ANYmal could track shuttlecocks before needing to act.

Why this matters: The research addresses a fundamental challenge in robotics—integrating perception with movement at speeds that approach human reflexes.

  • “I wanted to fuse perception and body movement,” Ma said, highlighting the importance of developing robotic equivalents to human reflexes.
  • The work demonstrates the trade-offs robots face between movement speed and perception accuracy, as faster movement creates camera shake that reduces tracking precision.

What’s next: The research team has identified several improvements that could enhance ANYmal’s performance in future iterations.

  • Reaction times could improve by predicting shuttlecock trajectories based on opponents’ body positions rather than waiting to see the shuttlecock.
  • Event cameras with microsecond-range latencies could dramatically improve the robot’s visual processing capabilities.
  • Faster, more capable actuators could reduce the physical limitations that currently constrain the robot’s performance.

The bigger picture: While ANYmal won’t be competing in professional badminton tournaments anytime soon, its training framework has broader applications.

  • “I think the training framework we propose would be useful in any application where you need to balance perception and control. Picking objects up, even catching and throwing stuff,” Ma suggested.
  • The research contributes to the ongoing effort to develop robots with more natural, responsive interactions with dynamic environments.

What they’re saying: Ma acknowledged the robot’s current limitations while remaining optimistic about the underlying approach.

  • “Overall, it was suited for more friendly matches—when the human player starts to smash, the success rate goes way down for the robot,” he said.
  • When asked about commercializing badminton-playing robots, Ma was realistic: “Would I set up a company selling badminton playing robots? Well, maybe not.”

Recent Stories

Oct 17, 2025

DOE fusion roadmap targets 2030s commercial deployment as AI drives $9B investment

The Department of Energy has released a new roadmap targeting commercial-scale fusion power deployment by the mid-2030s, though the plan lacks specific funding commitments and relies on scientific breakthroughs that have eluded researchers for decades. The strategy emphasizes public-private partnerships and positions AI as both a research tool and motivation for developing fusion energy to meet data centers' growing electricity demands. The big picture: The DOE's roadmap aims to "deliver the public infrastructure that supports the fusion private sector scale up in the 2030s," but acknowledges it cannot commit to specific funding levels and remains subject to Congressional appropriations. Why...

Oct 17, 2025

Tying it all together: Credo’s purple cables power the $4B AI data center boom

Credo, a Silicon Valley semiconductor company specializing in data center cables and chips, has seen its stock price more than double this year to $143.61, following a 245% surge in 2024. The company's signature purple cables, which cost between $300-$500 each, have become essential infrastructure for AI data centers, positioning Credo to capitalize on the trillion-dollar AI infrastructure expansion as hyperscalers like Amazon, Microsoft, and Elon Musk's xAI rapidly build out massive computing facilities. What you should know: Credo's active electrical cables (AECs) are becoming indispensable for connecting the massive GPU clusters required for AI training and inference. The company...

Oct 17, 2025

Vatican launches Latin American AI network for human development

The Vatican hosted a two-day conference bringing together 50 global experts to explore how artificial intelligence can advance peace, social justice, and human development. The event launched the Latin American AI Network for Integral Human Development and established principles for ethical AI governance that prioritize human dignity over technological advancement. What you should know: The Pontifical Academy of Social Sciences, the Vatican's research body for social issues, organized the "Digital Rerum Novarum" conference on October 16-17, combining academic research with practical AI applications. Participants included leading experts from MIT, Microsoft, Columbia University, the UN, and major European institutions. The conference...