×
The Latest in the SAG-AFTRA Strike Against Game Publishers
Written by
Published on
Join our daily newsletter for breaking news, product launches and deals, research breakdowns, and other industry-leading AI coverage
Join Now

SAG-AFTRA has called for a strike against major game publishers over concerns about the use of AI in games, particularly regarding voice acting and motion capture performances.

Key sticking point: AI training using motion capture data; While the game companies have offered some AI protections for voice performers, the union is demanding that motion capture and stunt performers also have the right to informed consent and fair compensation for the use of their performances in AI training.

  • The strike affects over 160,000 SAG-AFTRA members working on games produced by Disney, Electronic Arts, Blizzard Activision, Take-Two, WB Games, and others.
  • However, some games may be exempt due to interim agreements or pre-existing contracts.

Game companies’ response: The publishers claim they are close to reaching a deal and that their offer includes meaningful AI protections.

  • They expressed disappointment that the union chose to strike when an agreement was near.

Parallels to previous strikes: This strike mirrors similar actions taken by SAG-AFTRA and the Writers Guild of America (WGA) last year, which also focused on concerns about AI-generated work and the use of member performances for AI training.

  • SAG-AFTRA last went on strike in the video game industry in 2016, lasting 340 days, primarily over issues of long-term royalties for performers.

Potential impact unclear: Due to the secretive and non-linear nature of game development, it may be difficult to assess the full impact of the strike on upcoming titles.

  • Some games, like Grand Theft Auto VI, may be technically unaffected despite their parent company being struck.

Broader implications: The SAG-AFTRA strike highlights the growing concerns among creative professionals about the use of AI in the entertainment industry, particularly regarding issues of consent, compensation, and the protection of performers’ rights.

Union game performers strike over AI voice and motion-capture training

Recent News

Baidu reports steepest revenue drop in 2 years amid slowdown

China's tech giant Baidu saw revenue drop 3% despite major AI investments, signaling broader challenges for the nation's technology sector amid economic headwinds.

How to manage risk in the age of AI

A conversation with Palo Alto Networks CEO about his approach to innovation as new technologies and risks emerge.

How to balance bold, responsible and successful AI deployment

Major companies are establishing AI governance structures and training programs while racing to deploy generative AI for competitive advantage.