Ever wondered how game physics work behind the scenes? NVIDIA researchers have developed a breakthrough simulation technology that’s pushing boundaries with mind-boggling 2.5 million part simulations.
While most computer game simulations focus on solid objects (the “boring stuff”), the real challenge comes when simulating how things deform, break apart, or interact in complex ways. This is where NVIDIA’s latest research shines.
The technology can handle simulations with 2.5 million tetrahedra (tiny elements that make up virtual objects), which previously would have been computationally impossible or painfully slow.
What makes this truly revolutionary is the speed – the new method is 3 to 300 times faster than previous approaches. Some smaller simulations now take mere seconds instead of hours.
This means:
One of the most impressive innovations tackles a long-standing problem in simulation workflows. Previously, developers had to:
With this technology, coarse simulations accurately predict how detailed ones will behave – meaning designers can quickly preview and only run the full simulation once they’re satisfied with the result.
The research goes far beyond simple collisions. It can now handle: